well stunning :) It's very useful to have an idea in your mind of what you want before you start. I personally like islands because you get lots of terrain variation and the sunsets in OpenSimulator can be. I already had in mind roughly what i wanted so that was a good start. Thus I wanted a few islands with nice curved stretches of beach, some cliffs and drop offs and a higher regions.
![l3dt terrain importer for nwn2 l3dt terrain importer for nwn2](https://i.ytimg.com/vi/_OQ_dMmkulY/maxresdefault.jpg)
![l3dt terrain importer for nwn2 l3dt terrain importer for nwn2](http://www.bundysoft.com/wiki/lib/exe/fetch.php?media=tutorials:l3dt:srtm:srtm_hf2.png)
My objective is to create a 6 region heightmap based on the idea of an ancient volcanic archipelago. It can also generate very realistic terrains which factor in things like age and erosion, in minutes rather than hours :)Įnjoy the tutorial and feel free to contribute/improve it.
#L3DT TERRAIN IMPORTER FOR NWN2 GENERATOR#
The principle reason why I wanted to start with a generated terrain is time - it takes a long time to draw your heightmap by hand so using the generator gives you a little kick start.
#L3DT TERRAIN IMPORTER FOR NWN2 MANUAL#
The manual technique has been well described by Fu Barr in the Terrain making article, so i will focus on the easy way. You can just use the terrain generator to get started quickly although in reality you will probably end up mixing both techniques. There are two ways to do this, either draw it by hand using a graphics package, or use a terrain generating tool as a starting point. To resolve this you need to create a larger terrain map and then split it into tiles. The inbuilt terraforming tools are quite good in OpenSimulator, however they struggle on region boundaries - thus you end up with jagged edges where the regions meet. The main one is seam-matching, in other words getting the edge of one sim to match the edge of the next. Designing a terrain map for a single region is relatively straightforward, however if you want your region to span across a number of regions we are faced with a few challenges. Obviously you can adapt it to fit your specific requirements.
![l3dt terrain importer for nwn2 l3dt terrain importer for nwn2](https://neverwintervault.org/sites/neverwintervault.org/files/project/12137/images/1223761796fullres.jpg)
It describes the generation of the terrain files needed to seamlessly fill a 2x3 region. This tutorial has been put together from several sources on the web it is aimed at region operators who want to make detailed cross region terrains quickly and easily.